CS 488/688 Project: Ray Tracing

Zong Zheng Li

Objective 1

Additional primitives (cones, cylinders)

Objective 2

Refraction (with Fresnel effect)

Objective 3

Supersampling (adaptive)

None

16X

False colour

Objective 4

Constructive solid geometry

Objective 5

Spatial partitioning (octrees)

Objective 6

Texture mapping (solid textures)

Objective 7

Depth of field

ƒ/22, focal length 8 units

ƒ/45, focal length 8 units

ƒ/45, focal length 12 units

Objective 8

Soft shadows

Objective 9

Anaglyph 3D

Additional objective 1

Glossy reflection

Additional objective 2

Fisheye projection

Fisheye

Perspective

Additional objective 3

Phong interpolation

Objective 10

Final scene