Objective 1
Additional primitives (cones, cylinders)
Objective 2
Refraction (with Fresnel effect)
Objective 3
Supersampling (adaptive)
None
Objective 4
Constructive solid geometry
Objective 5
Spatial partitioning (octrees)
Objective 6
Texture mapping (solid textures)
Objective 7
Depth of field
ƒ/22, focal length 8 units
ƒ/45, focal length 8 units
ƒ/45, focal length 12 units
Additional objective 1
Glossy reflection
Additional objective 2
Fisheye projection
Fisheye
Additional objective 3
Phong interpolation